Gamified Reading Strategies and Learners’ Motivation: A Basis for Developing an Instructional Guide for Elementary Teachers in Zone 1, Zambales, Philippines
DOI:
https://doi.org/10.11594/assrj.01.02.13Keywords:
Gamification, instructional practices, literacy engagement, learners’ motivationAbstract
This study explored the use of gamified reading strategies and their effects on learners’ motivation, grounded in the ARCS motivational framework, thus addressing gaps in defining how teacher characteristics and instructional practices impact literacy engagement relevant to elementary education. More precisely, the study evaluated the level of gamified strategy implementation, gauged reading motivation among learners, identified significant differences in demographic and occupational variables, and measured the relationship between instructional implementation and learner motivation. Results showed that the majority of teachers were female, middle-aged, master's degree holders with approximately ten years of teaching experience and moderate exposure to gamification training while predominantly using points and rewards systems. Gamified strategies were used in feedback and reflection, collaboration and competition, challenges and missions, and progress tracking consistently throughout teachers. Performance data indicated that learners were much more motivated to read; particularly, the relevance, satisfaction, attention, and confidence dimensions of the ARCS model proved that this contextualized and interactive environment was effective in engagement with reading. The results of statistical analyses showed significant differences in both teachers’ implementation practices and learners’ motivational levels over almost all examined demographic and professional variables, while a strong positive correlation was found between the implementations of gamified strategies and learner motivation to learn, highlighting the pedagogical value of using gamification in literacy development. Results emphasize the need for continued professional development and effective instructional design in gamified literacy instruction. The study suggests that structured integrated gamification contributes to reading motivation and has the potential for educational practices aligned with learner-centered instruction. I recommend that schools strengthen teacher-training programs, encourage creative and innovative ways of reading pedagogy, and also institutionalize gamified instructional frameworks. Future research may consider other factors and the long-term effects of gamification on literacy performance in various learning environments.
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